Parallux is a technology company building the platform for immersive storytelling at scale. Launched in 2018 and backed by the NYU Future Reality Lab and the Broadway Technology Accelerator, the company has developed core technology that synchronizes and manages shared XR content for large audiences.
Parallux was founded by a team of creators and engineers with experience from Netflix, Samsung, and the Future of StoryTelling. It is the result of a passionate community working to push the boundaries of computer graphics, create new interactive techniques, and reimagine the possibilities of collective cinema.
Sebastian is a PhD Candidate in Human-computer interaction at the NYU Future Reality Lab. He has worked on large scale multi-user VR experiences since early 2015, with credits including technical director of CAVE (SIGGRAPH 2018), and multiple publications in SIGCHI, UIST, and SIGGRAPH.
Gabe is a creative strategist and producer. His background in business, entertainment, and immersive media includes experience working in television at CBS, driving business development at Melcher Media & the Future of StoryTelling, and producing XR content at the NYU Future Reality Lab.
Kris is an art director, concept artist, and immersive experience director. He’s been nominated for an Art Director’s Guild Award for MANIAC (Netflix), and won Best Art Paper at SIGGRAPH for CAVE. He is a graduate of Tisch School of the Arts and the Artist-In-Residence of the NYU Future Reality Lab.
Ken is an Academy Award-winning professor in the Department of Computer Science at New York University, director of the Games for Learning Institute, and founding director of the NYU Future Reality Lab. His invention of Perlin noise in 1985 has become a standard that is used in both computer graphics and movement.