Parallux develops and delivers world-class immersive experiences to audiences of all sizes. Born out of the NYU Future Reality Lab, Parallux is the result of a passionate community of creators working to push the boundaries of computer graphics, create new interactive techniques, and reimagine the possibilities of collective cinema. Its ultimate goal is to help people experience breathtaking new worlds together in a powerfully social and immersive way.
The company’s core product is built on its technology, the Mass Audience Synchronization Solution (MASS). Using MASS, dozens of audience members are able to see and hear amazing content – as well as one another – from a unique point-of-view within a shared virtual environment. This fundamentally new kind of shared XR technology allows viewers to experience the action as they would when attending a live theater or concert event.
The team at Parallux is behind groundbreaking projects that strive to combine film, theater, and interactive entertainment. These include CAVE, which made its cultural debut at the 2019 Tribeca Film Festival, and Mary and the Monster, which will be premiering later this year.
Sebastian is the CEO of Parallux and a PhD Candidate in Human-computer interaction at the NYU Future Reality Lab. He has worked on large scale multi-user VR experiences since early 2015, with credits including technical director of CAVE (SIGGRAPH 2018), and publications/demos: Holojam (SIGGRAPH 2015), WorldBuilders (CHI 2018), Spacetime (UIST 2018).
Gabe is a creative strategist, producer, and the COO of Parallux. His background in business, entertainment, and immersive media includes experience working in television at CBS, driving business development at Melcher Media & the Future of StoryTelling, and producing AR/VR content at the NYU Future Reality Lab.
Kris Layng is an award winning art director, concept artist, and immersive experience director. He was nominated for an Art Directors Guild Award for his work on MANIAC (Netflix), and co-created and directed the virtual reality film, CAVE (Tribeca Film Festival 2019). He is the artist-in-residence of the Future Reality Lab and co-founder of Parallux. He is an alumni of NYU Tisch School of the Arts.
Ken is a professor in the Department of Computer Science at New York University, the founding director of NYU’s Future Reality Lab, the director of the Games for Learning Institute, and the Scientific Advisor of Parallux. His invention of Perlin noise in 1985 has become a standard that is used in both computer graphics and movement.